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Chris Rogers
Chris Rogers

Detroit Become


Despite being the main antagonist, Amanda has very little screen time, and thus becomes an extremely enigmatic figure. However, from what is shown, she seems to be sadistic, as seen by how she smugly smiles while telling Connor at the end that he will be deactivated, which displays that she is sentient at least. Other than this, Amanda is mostly shown as a wise mentor to Connor, and not much more. It also seems like she has no problems with killing, barely showing any remorseful emotions when Connor panics at the end, as he might just die, which further implies that she may have done this before.




detroit become



However, Amanda also has control over Connor, and is involved in investigating the deviant case. Depending on the player choices, Amanda can make Connor a deviant, but she can also make Connor assassinate the kind-hearted deviant leader Markus, and, although indirect, by extension, Connor can get mad at Lieutenant Hank while trying to assassinate Markus and kill him. At the end of the game, Amanda smugly tells Connor that, no matter what, they will deactivate him and create a new version of him, which can lead into multiple things. If Connor manages to escape the Zen Garden, he can become a deviant, but he can also commit suicide. Either way, Amanda will always come out alive.


The game opens with Connor, an android sent by the Cyberlife corporation to deal with deviants. Deviants are androids that deviate from their programming and start to become conscious and experience human emotions. Kara is a housekeeper android designed for cleaning, cooking, looking after children and other such tasks. She becomes a deviant in order to protect Alice, the little girl she lives with, from an abusive father. And finally, Markus. Markus was lucky to have lived with a caring master who treated him as a sentient being and taught him a lot. But after things turned south and Markus was shot and tossed into an android scrapyard, he had to crawl out of mud and reassemble himself. This in turn led him to seek refuge and become the key figure in an android revolt. He could try to seek freedom peacefully or go to war with humans.


For example, you can see that having a good relationship with Alice fosters a better feeling of connectivity to Kara's whole story, which is advertised to be about breaking from her past and her abuse to become her own person. Connor's internal clash between his need to follow his orders and his growing friendship with Hank illustrates his slow devolution into the very thing he hunts (this is, if it's not already evident, my favorite part of the game). Markus's character feels the most egregiously unrealized, in that his impressionability creates odd situations where it feels out of character for him to choose either of his presented options.


When Detroit relies too heavily on explaining the very evident themes, it staggers, but it doesn't need to tell us what it's already shown us. We've spent the game understanding the struggles of androids, so showing us over and over again what androids go through doesn't give us a wider frame of context, it becomes an abuse of player sympathy. And if we chose to play a more morally grey or outright violent route we still see glimpses of what the game wants us to do. It's the overuse of the shoot or spare dilemma that robs us of other, more interesting choices. We don't need to be constantly asked if we're making choices that are very obviously wrong or right. We needed more bus tickets moments.


Sign in or become a SUPERJUMP member to join the conversation.const Cove = contentId: "62f73e0569ff2c004d927727", memberId: "", memberEmail: "", memberName: "" Sign up for more like this. Enter your email Subscribe Unseen Gazes in Orwell: Keeping an Eye on You An indie game asks tough questions about privacy in a connected world


Partner of Connor in the Android Deviant Investigation, his first appearance is in the club where he drinks a lot when Connor find him. He looks mad but he is a good guy and become the best buds of Connor.


The story is set in near-future 2038, taking place in the U.S. city of Detroit after it became the central hub for the development of realistic androids by the Cyberlife Corporation. As the subservient androids are mysteriously becoming fully sentient (becoming what's known as "deviants"), players control three androids as they become involved in an android uprising:


Unlike Detroit: Become Human, however, Tokyo Stories focuses on a smoother integration of androids as Reina becomes incredible popular. The peace isn't to last, of course, disrupted by a rogue android that gains sentience. 041b061a72


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